Improv is basically about two things – acceptance and building on that acceptance. This acceptance occurs in three ways...
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The Three Pillars of Improv first developped by Yesandocles. |
1. Yes, and: Agreeing with your Partner
A lot of time is spent on this in improv. And quite rightly so as the core tenet of improv - accepting the offers of the other players (and building on them).
2. Free Yourself: Not Self-Censoring
Allowing free flow to whatever ideas you as the improviser come up with or to whatever your character wants to say. Not judging your own ideas, but jumping in when your instinct takes you. Allowing yourself to make mistakes. If you never make mistakes, you're not pushing yourself hard enough.
3. No Judgement: Not Judging the Other Players
Improv is impossible when not done as a team. The best improv comes from accepting everything the other players give you. Even if it is not what you were expecting or was a mistake caused by a misunderstanding, nervousness, etc. Allow other players to make mistakes; accept that there may be players in your group or class who are not as adept as you at certain things. But trust they are trying to improve. Unless you accept everything they do, mistakes and all, you're never going to have great scenes together. It's when there is an environment of trust that people grow and overcome their own deficiencies and only then can the group grow.
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