Showing posts with label Listening. Show all posts
Showing posts with label Listening. Show all posts

Monday, 21 July 2025

The End of the Story

 "Why can't these writers come up with endings that work?" 


This sounds like a quote from some modern-day film producer or book critic. In fact, it was written by Aristotle who predates movies and the printed word by a good few years. 

 


Endings are hard. Have you ever sat through a perfectly good movie only to be disappointed, confused or even angry at the end? One of the problems with endings is that the really satisfying ones are often also the most predictable. This is partly because the ending we want as a viewer is the one that does all the things we are hoping will happen. As a writer, sometimes the job is to get to this end in a way that looks like you won't get there or provide an end which is original. There is a need to be creative amongst writers that can make going for the obvious distasteful.  

 


In improv, obvious is very much our friend.
Doing what is obvious to you and hopefully the group allows you to build a story in steps that keeps everyone on board and allows you to make a longer, more cohesive story than if you take big "creative" steps.
 

 

The ending in an improv scene or narrative can also be obvious. It should, in general, be a tying up of as many things that have been established as possible without it feeling overdone or trite. And given the fact that improv audiences are more forgiving than moviegoers, knowing as they do what is being done is being made up there and then (and not been in production for the best part of a year), you shouldn't worry too much about overdoing it and certainly you should not overthink it. 

 

Surprise endings in general rarely work well. It’s fantastic when they do (these are the story endings that get celebrated), but so often they don’t quite get it right. Even in movies and books, where the writer has time to put enough subtle clues in so that the surprise is surprising but also still satisfying, I would say most attempts at a "surprise ending" don't please the audience. In improv, we can't be nearly so clever as to pepper subtle clues to something we have no idea about at that moment. Truly random ends to stories with no clues to them are the ones that make people the most confused and angry. Many people reading this will recall improvised stories they were in where at the last minute something unexpected was introduced that became or triggered the end. 

 

The satisfying ends are when something that has been struggled or searched for is finally achieved or found. Or it is not found, but the characters realise something important about themselves, in particular that they didn’t need it and what they really needed they had all along. A good end comes from a clear want or need, either of the central character or the group as a whole. In fact, a very satisfying story sees the group get what they need, the hero gets something they wanted, and the antagonist gets what they deserve. Another common end is to end up back where you started but with a new perspective. 

 


That’s
not to say all endings should be like these. Tragic endings are the opposite, where the protagonist doesn't get what they, the group doesn’t succeed, and, indeed, everyone might be dead. These absolutely work for some types of story. And in between are the perhaps more realistic “poignant victories” where something has been achieved but at a cost.” Some endings are deliberately anticlimactic or ambiguous. Some genres demand it. But they should still feel true to the events and the world of the story.
 

 

The end is a hard time, but we are instinctive storytellers. It might be hard to know what to do for an end, but when an end happens, we feel it. The audience especially does. I have been at enough shows where the audience has felt the end and is surprised the story is continuing. Sometimes leading to a further end or pleasing “denouement” but mostly not. 

 

So, if you have listened hard throughout, stopped making up new things after the middle, played and explored the characters, situations and world you have, realise what the characters want and need, and set the on the path to achieving that, you’ll be on your way to something that feels like an end. 


Wednesday, 21 November 2018

Performing for a Foreign Audience


You are very excited because you have been invited to play at the Fargleskarg International Comedy Festival. You're all rehearsed, you know your format or set, you have your tickets. Could there be anything else you need to think about? Actually there is... It's worth taking time to think about how well you will be understood.

This blog has come from more than 10 years of performing and teaching in many countries. It will be performance-focused and will mostly be about improv, but much of it also applies to stand-up, theatre and other types of performance. At least with most of these others, you have a chance beforehand to review the text and see if there are things which potentially could trip you up.

It is intended for any performer or group intending to perform for a foreign audience in their own language or a second common language.
Whether you are performing in your own language to people who may or may not have a good understanding of it; or a second language, which you and the audience could be at different levels at, there are a number of issues that may arise. Even performing somewhere with the same official language as your own can be open to problems. Let's have a look at what a few of these things can be.

1. Speak Clearly

This may sound obvious, but a native-speaking audience will almost certainly be able to follow you, no matter how fast you speak, what accent you use, or how lazily you pronounce words. Not so an audience for whom it is a second language. If you speak quite fast, you might find you need to slow down a notch or two. If you tend to mumble or slur words, you might also need to pronounce them clearer. And some accents are harder than others to understand. I've done scenes in certain strong British accents and been told later many people didn't understand a word. If you have a strong accent, it's worth checking how well people get it in the country you are performing in. You might have to soften it. You might not want to hear that, but if you speak a (second) language you are not fluent in, you know how difficult it is when someone doesn't speak clearly and with the pronunciation you learnt it in.


Another side of this is grammar. Grammatically it is highly possible, as many of you will appreciate, to do highly complex things with the structure of what we will call, as most people do, a sentence. Even to a native speaker, that was a complex sentence, spoken to someone who doesn't speak English so well, it might be received by a blank expression. Better to keep it simple.

In improv it usually is better to keep sentences simple anyway. Add a small bit of information at a time and together build something that will become complicated enough. British improvisers, especially, often pride themselves on their verbally dexterous loquacity, and although this plays well to a home audience, it can lose audiences abroad. Be prepared to adapt.

2. Vocabulary

This is an extension of the above, but big enough a topic to get it's own section. Even if you are going to another country that speaks your language, there can be a differences in the words used every day. A lot of the time, this situation won't be a problem. Brits, for example, know a lot of American words and slang thanks to movies, and also Americans hear more Britishisms than they used to. But it is something to especially be aware of if your audience is not fluent in your language. They will most likely not know slang words, old-fashioned or rarer words, or the more complicated word for something where a simpler word exists.

Some of this can be obvious. If you are feeling your audience, you can often sense when something you have said is not clear to them. And it's always possible to fix it if you realise you have used a slang or complex term by saying the standard or simpler word, and/or by describing what you mean.
“Let us go to the refectory. I mean the canteen. You know, where we can get food.”
Maybe that was a little too much, but it is usually better to over-explain than to not be understood.
Of course, it's fine if an audience doesn't get a couple of words during a show and you don't have to second guess yourself with every single thing you say, but if they don't get words key to understanding the plot or relationships, that's a different matter.

Professor Stanley Unwin, eminent scholar and linguist 
(see cultural references)
Common expressions, sayings and euphemisms very often don't translate well and are not understood except by very good speakers of a language. I studied Dutch for a few years, and I can sometimes understand all the words in a sentence but have no idea what it means because they are using one of the many, many Dutch expressions where the literal meaning has nothing to do with what they are really saying.
“And now the monkey comes out of the sleeve.”
What monkey? Whose sleeve? Why was there a monkey there, anyway? (It means “and now the truth is revealed.”)

It's worth remembering that testyourvocab.com found that whilst most adult native speakers know about 20,000–35,000 words in English, non-native speakers have an average of 4,500 words. So you should be avoiding most of the fancy words you know.

Now of course, a lot of genres come with their own vocabulary. If you are doing a Shakespeare show, for example, there is an expectation of a few obscure words thrown in. And I say, verily, do so, but if your audience is not native, you can get away with doing it a lot less than you would for a show at Ye Olde English Society.

3. Cultural References

Everyday, you say things, do things, eat things that are culturally specific. There are facts you know without knowing you know. Facts that other cultures don't know or maybe even disagree with. You are usually so immersed in your culture that sometimes it is hard to imagine that people don't share the exact same experiences and set of knowledge as you all over the world. But people don't share them. Not every culture eats Wheatabix / hagelslag / Skorpor / Pfunchlacks for breakfast.

It's often a shock when you go somewhere and nobody understands your joke about Ant McPartlin / Gordon / Gunde Svan / Paavo Väyrynen / David Levy / Lazlo Philosovic. Even though it would almost certainly get a laugh back home. Every country has its classic comedy go-to celebrities. B-listers whose names you mention and that will nearly always get a laugh. These are rarely celebrities that are known at all outside of your own country.

This even goes for bands, films, etc. Some bands and movies are internationally known, but a lot aren't. Just because Frambleplank are huge in your country, doesn't mean they made it anywhere else. In fact, I learnt a long time ago, just because I think a band are awesome and one of the greatest bands ever, doesn't mean anyone else has heard of them. Even people on my street.

If you are going to make references to people, things or events, they have to be well known internationally. This can be hard to judge if you haven't spent a lot of time out of the country in the company of locals.

Madonna, Brad Pitt, the current US president (whoever that is at the time of publication) are all suitably international that most people in most audiences will know who they are. Others you don't really know until you try, and it can vary country to country.
Even local references can be problematic. You might want to throw in that you know who the queen of Denmark is and that will work fine if the audience is made up of Danes, who will nearly all know who their queen is, but if the audience is international (visiting improvisers or local expats (who are only there for a short while and often don't get too involved in the local culture)), it might fly over their head.

Lazlo Philosovic, probably.
Overall it is best to avoid a lot of cultural references (and not just at international festivals). They are a particular type of spice you can add to a scene, but they are almost never necessary. Scenes ultimately should be about the characters and the relationships in the scene. References anyway, whilst funny, often take the scene and the actor out of the here and now and into the head world. They are often anachronistic (meaning out of place), which again can be funny, but it is something else which breaks the reality of the scene and improv seldom needs more of them.

4. Do more than just words

So far we've mostly looked at things to avoid or be careful of, but what are things we can focus more on. Most of the complications as we have seen have been about words. Improv tends to be a very verbal medium.

One approach for festivals is to do away with language. Or at least learn to not rely on it. French and Italian groups are great at doing this. Partly because English is often not so well spoken in those countries but also because they have a very strong physical theatre tradition. They tend to perform very physical shows where emotions, characters, relationships, etc., are not explained but shown. (Which is, after all, what your improv teachers kept going on about anyway.)

Play clear, true emotions, physicalise your characters, heighten your relationships, find and play games that are not word based.
A good story is always about the characters and relationships. As the great Hollywood story guru Robert McKee says, “All stories are 'character-driven'” [Story, Methuen, 1999]. You should always be focussing on characters and relationships. References, jokes and word-play are sprinkles on the top, which are not necessary. If your scenes are all just confection on the top, your audience is going to get diabetes pretty quick.
Teatribu.
A clear character and well-defined relationship can also be something that is shown and not told. Sure, the specifics of a relationship might be hard to convey, but you can tell if two characters love each other, hate each other or whether one is jealous of another who doesn't even notice them. Likewise, we can usually see if a character is confident, shy, adventurous, thoughtful, romantic, fearful, etc, by just looking at them and seeing them interact with the world and others.
A great story can be told without words, and yet as improvisers we cling to words like they are everything.
In fact if you concentrate on the physical, the emotions, the character, the relationships, make it clear what's going on, you don't need words at all. I have seen groups struggling to express themselves in a second language who when allowing themselves to slip back into their own language or no language have suddenly freed themselves to really play.

The Italian team Teatribu often perform in Italian. They use simple Italian and use their great mime skills to make sure we can follow, and everything else is super clear. And the fact it is in Italian makes it all the more beautiful. It's funny that I know almost no Italian, but watching their shows I feel I am fluent. That should be your goal, to make sure the audience completely understands you no matter how well they speak the language you are using.

Conclusion

To summarise, the main points are these...

1. Speak clearly
2. Use simpler language
3. Avoid slang and expressions
4. Avoid references that are not universal
5. Focus on character, relationship, emotions and physicality.

The bottom line is, be aware of what you are saying and doing and be aware as much as possible of your audience. And this is not just good for festivals, this is good for all shows.
Do that and you'll keep the horse from eating the spanners.

Friday, 25 May 2018

Walk On By: The Subtle Art of Walking On and Walking Off Again

This topic came up as a recent discussion on everyone's favourite data-mining site, facebook. It set my brain off so here's some of its thoughts on the subject.

Before I start properly, I will state that my brain can't decide whether it likes "walk-on" or "walk on." (It already objected to “walkon.”) I'm going for the former as this seems more widely accepted and is clearer in some circumstances. If I offend any grammarians, then I'm am sorry.

I'll start this piece by defining what I mean by the term "walk-on." A walk-on is where an actor goes on stage during a scene and interacts with the scene (usually in a way that adds something) and then leaves. This can either be as a character who enters the scene or as a "director" pointing something out (scene painting, explaining, etc).

"Waiter, there's an extra person in my scene!"
It seems simple enough but it's fraught with danger and it can easily become something else. For example, if the actor doesn't leave, it is not a walk-on, they are adding a character. If they walk on and somehow take too much focus from an already established story that didn't require it, this is stealing focus. Walking on to edit a scene I do not consider a walk-on as we are discussing here, it is it's own separate thing.

There is also a walk-through, which is slightly different, but in the same ball park. It's where, for example a couple of characters cross the stage not interacting with the scene itself, although possibly referencing it. Once they actors have crossed the stage, that bit is over. It's like an INSERT in a movie.


Walk-on: Or a short flashback on Family Guy!
Again if the actors start a walk-through, but stay on stage, it becomes a split screen.
Walk-on: Oh, the jargon!
99% of the time in a walk-on, the actor physically enters the stage (usually by walking, but not exclusively), but, a voice from off-stage adding some details is also technically a walk-on.

"Sire, I bring you good news from off stage."
There are several reasons why walk-ons can be a good thing. They mostly come from the fact that actors on the side can have a better overview of the scene / story than the actors in the scene. They can usually better see what a scene needs or what the actors want.
Walk-on: So let's hear some.
Some reasons to do a walk-on:
  • Clear up confusions; explain things.
  • Add a helpful detail to enrich the scene, characters, atmosphere, etc.
  • Further a game.
  • Raise the stakes.
  • Highlight an offer that is more important than the actors in the scene realise.
  • Solve a problem which is distracting the players.
  • Helping the story along when it's time to do so.
  • Add some element of fun.
  • To throw in a joke, make a call-back or add a counter-point.
  • Ending a scene. Although this is almost a separate subject, but if you come on and add a line that gives the scene a good end (or "button"), then this is also a specific kind of walk-on.
Again these things can all be done, but should only be done if they are needed. If you are not sure they are needed, they are probably not. Keep watching the scene and see if something feels missing or needed.
Walk-on: You will spend a lot of your time in improv standing on the sides and watching.
Now a lot of people are wary of walk-ons for some good reasons. Here are some of the pitfalls...
  • Sometimes the actor providing the walk-on doesn't leave, either because the actor thinks there is more to add or the other actors took this walk-on as another character - this can especially happen when the actors in the scene feel it is going badly and latch onto anything they can and are horrified that this new character might leave them alone.
  • The offer brought by the walk-on steers the scene unnecessarily in a direction it wasn't going. Walk-ons can nudge a story on track, most notably when the actors on the side can clearly see this is a story about one character's desire for revenge but somehow they characters are getting bogged down making coffee. But sometimes the actor on the side wasn't paying full attention or is obsessed with an earlier offer they think the story should be about.
  • The scene starts to be about the walk-on character when this isn't necessary.
  • The walk-on comes on as a character that the audience loves and this takes the focus. In general, come on for a walk-on as a minor character, do what you have to do and leave, but sometimes, you hit upon a great, funny character and they audience responds well to it. My advice here is still leave. Still serve that scene and help it. Because you can almost always bring that character back later in the show, which will probably have more impact, anyway.
  • The walk-on was to do a joke which ruins the atmosphere or takes away from what's happening on stage. A lot of  judgement is needed as to whether this is the time for a funny walk on. Sometimes the funny gets in the way of the story and although you might have a great gag that you know would get a laugh, if this is a touching moment, it might not be right at all, as you'll stamp all over the story and ruin a chance for improv to be more than just a bunch of joking nods to the audience and call-backs. Sometimes you can save it for the right moment (a touching scene followed by a great, funny line is good comedy) and sometimes you have to let that little birdie go (there will be other jokes, trust me).
  • An actor just wants to be on stage. I think we have all cringed at shows where there is one actor who somehow manages to be in every scene whether they are needed or not. And many of us have cringed when we have realised that actor was us that evening.
Walk-on: Hi everyone!

As with all these things, we can analyse them until we are blue in the face, but they only way to really learn the parameters is to do them. Rehearse with your team, practice walk-ons: do a montage-type longform and say beforehand, “we will do as many walk-ons as possible and then see / feel which ones work.” Play games where, say, only new information can be added by players outside the scene. There are more exercises, I'm sure.

And don't be afraid to evaluate and discuss after. "When you walked on during the egg scene, I didn't understand what you were bringing." Don't be afraid to ask yourself or fellow players, "was that needed?" Understand that it is hard to lean the balance of when to go on and when to not, and we will go too far sometimes in our enthusiasm, but that's how we learn. And sometimes it is a matter of opinion. As long as we are open to questioning ourselves and learning we can find that perfect balance point where we only enter a scene when it truly needs it and then, if this is a walk-on, we get the bejesus back off stage.

Quiz for the keen: There were several walk-ons during this piece. Can you determine which were the helpful ones and which were not? There will be a follow-up post with some examples soon.
Walk-on: As ever feel free to comment.