Wednesday, 30 May 2018

Walk This Way: Walk-on Examples

My last post dealt with the subject of walk-ons and there were a few things I left out despite it being a bit long for a blog post. There are a couple of resources out there, which you might find helpful. There are also examples in a lot of movies (and plays, books, etc) that show this is not just an improv phenomenon.

To recap, walk-ons are a simple idea that can be a very effective tool. They can also easily get overdone or steer a scene in the wrong way.

Let's start by looking at examples in popular culture. I had a lot of trouble finding good clips because they are by their definition not hugely important, and usually they are not memorable. They are not meant to be memorable. You might remember the message they bring, but not the messenger. Which is mostly how it should be.

In movies, they are usually little more than a talking extra. The character that comes on and gives a report of what's going on is the classic. Or the character who adds to the terror by screaming "Oh, my god, it's huge. It'll destroy us all!"

In movies they don't actually have to walk on, because the camera can cut to them. But any character with who we see briefly and has one line, or only a few lines, is a walk-on.

A classic scenario for a movie is that an authority figure is approached by a second character, This second character gives a report of the current situation, is optionally given an order and leaves (or becomes once more a background figure). We'll take a look at a couple of a couple of examples. There might be spoilers, but mostly these are classic movies so if you haven't seen them yet, you haven't been trying.

There's a classic one in the original Star Wars movie, which is hard to find a good clip of, where an imperial officer enters and begins, "Lord Vader, the battle station plans are not aboard this ship! And no transmissions were made," and then pretty much leaves.

This is from the same movie and shows that it's not just humans that can do walk-ons, but also mouse droids. It's more comedic than explanational, but it is more than simply comic, it also highlights something of the characters we are following.



At the start of this next clip, from the classic nature-turns-on-man horror/thriller, The Birds, there is a walk-on which heightens the tension and unease of the main characters.


In Jaws, Harry, the old man on the beach character has a two-part walk-on. To first, heighten the tension and give us a false scare and then to give us some character exposition about the main character.


The final clip is a classic joke button at the end of a scene type walk-on (or in this case a CUT TO). In fact it's probably the most famous punchline end to scene by a walk-on character in the history of cinema: “I'll have what she's having.”



Some people might point out that the character is briefly shown earlier, but this is fine. Walk-on refers to the characters role in the current scene or moment, not their function in the whole piece. Here the character went from being background to being a walk-on.

Having an established character do a walk-on is perfectly fine, and happens a lot in movies and TV shows. The Simpsons is full of established characters who do walk-ons all the time. One of the clearest examples – and most used – is Herman Muntz and his iconic "Ha-ha!"

As they said in the movie Walk-On Club: “The first rule of Walk-On Club is you do not walk on unless it is absolutely necessary.” The second rule of Walk-On Club is once you've done the thing you were doing, walk the feck off stage.”

Other Resources

I got a lot of inspiration for the videos from The Greatest One Line Movie Roles from the Overthinking It channel.

Here's a great set of succinct list of questions you could ask yourself before doing a walk-on from Jimmy Carrane.

Friday, 25 May 2018

Walk On By: The Subtle Art of Walking On and Walking Off Again

This topic came up as a recent discussion on everyone's favourite data-mining site, facebook. It set my brain off so here's some of its thoughts on the subject.

Before I start properly, I will state that my brain can't decide whether it likes "walk-on" or "walk on." (It already objected to “walkon.”) I'm going for the former as this seems more widely accepted and is clearer in some circumstances. If I offend any grammarians, then I'm am sorry.

I'll start this piece by defining what I mean by the term "walk-on." A walk-on is where an actor goes on stage during a scene and interacts with the scene (usually in a way that adds something) and then leaves. This can either be as a character who enters the scene or as a "director" pointing something out (scene painting, explaining, etc).

"Waiter, there's an extra person in my scene!"
It seems simple enough but it's fraught with danger and it can easily become something else. For example, if the actor doesn't leave, it is not a walk-on, they are adding a character. If they walk on and somehow take too much focus from an already established story that didn't require it, this is stealing focus. Walking on to edit a scene I do not consider a walk-on as we are discussing here, it is it's own separate thing.

There is also a walk-through, which is slightly different, but in the same ball park. It's where, for example a couple of characters cross the stage not interacting with the scene itself, although possibly referencing it. Once they actors have crossed the stage, that bit is over. It's like an INSERT in a movie.


Walk-on: Or a short flashback on Family Guy!
Again if the actors start a walk-through, but stay on stage, it becomes a split screen.
Walk-on: Oh, the jargon!
99% of the time in a walk-on, the actor physically enters the stage (usually by walking, but not exclusively), but, a voice from off-stage adding some details is also technically a walk-on.

"Sire, I bring you good news from off stage."
There are several reasons why walk-ons can be a good thing. They mostly come from the fact that actors on the side can have a better overview of the scene / story than the actors in the scene. They can usually better see what a scene needs or what the actors want.
Walk-on: So let's hear some.
Some reasons to do a walk-on:
  • Clear up confusions; explain things.
  • Add a helpful detail to enrich the scene, characters, atmosphere, etc.
  • Further a game.
  • Raise the stakes.
  • Highlight an offer that is more important than the actors in the scene realise.
  • Solve a problem which is distracting the players.
  • Helping the story along when it's time to do so.
  • Add some element of fun.
  • To throw in a joke, make a call-back or add a counter-point.
  • Ending a scene. Although this is almost a separate subject, but if you come on and add a line that gives the scene a good end (or "button"), then this is also a specific kind of walk-on.
Again these things can all be done, but should only be done if they are needed. If you are not sure they are needed, they are probably not. Keep watching the scene and see if something feels missing or needed.
Walk-on: You will spend a lot of your time in improv standing on the sides and watching.
Now a lot of people are wary of walk-ons for some good reasons. Here are some of the pitfalls...
  • Sometimes the actor providing the walk-on doesn't leave, either because the actor thinks there is more to add or the other actors took this walk-on as another character - this can especially happen when the actors in the scene feel it is going badly and latch onto anything they can and are horrified that this new character might leave them alone.
  • The offer brought by the walk-on steers the scene unnecessarily in a direction it wasn't going. Walk-ons can nudge a story on track, most notably when the actors on the side can clearly see this is a story about one character's desire for revenge but somehow they characters are getting bogged down making coffee. But sometimes the actor on the side wasn't paying full attention or is obsessed with an earlier offer they think the story should be about.
  • The scene starts to be about the walk-on character when this isn't necessary.
  • The walk-on comes on as a character that the audience loves and this takes the focus. In general, come on for a walk-on as a minor character, do what you have to do and leave, but sometimes, you hit upon a great, funny character and they audience responds well to it. My advice here is still leave. Still serve that scene and help it. Because you can almost always bring that character back later in the show, which will probably have more impact, anyway.
  • The walk-on was to do a joke which ruins the atmosphere or takes away from what's happening on stage. A lot of  judgement is needed as to whether this is the time for a funny walk on. Sometimes the funny gets in the way of the story and although you might have a great gag that you know would get a laugh, if this is a touching moment, it might not be right at all, as you'll stamp all over the story and ruin a chance for improv to be more than just a bunch of joking nods to the audience and call-backs. Sometimes you can save it for the right moment (a touching scene followed by a great, funny line is good comedy) and sometimes you have to let that little birdie go (there will be other jokes, trust me).
  • An actor just wants to be on stage. I think we have all cringed at shows where there is one actor who somehow manages to be in every scene whether they are needed or not. And many of us have cringed when we have realised that actor was us that evening.
Walk-on: Hi everyone!

As with all these things, we can analyse them until we are blue in the face, but they only way to really learn the parameters is to do them. Rehearse with your team, practice walk-ons: do a montage-type longform and say beforehand, “we will do as many walk-ons as possible and then see / feel which ones work.” Play games where, say, only new information can be added by players outside the scene. There are more exercises, I'm sure.

And don't be afraid to evaluate and discuss after. "When you walked on during the egg scene, I didn't understand what you were bringing." Don't be afraid to ask yourself or fellow players, "was that needed?" Understand that it is hard to lean the balance of when to go on and when to not, and we will go too far sometimes in our enthusiasm, but that's how we learn. And sometimes it is a matter of opinion. As long as we are open to questioning ourselves and learning we can find that perfect balance point where we only enter a scene when it truly needs it and then, if this is a walk-on, we get the bejesus back off stage.

Quiz for the keen: There were several walk-ons during this piece. Can you determine which were the helpful ones and which were not? There will be a follow-up post with some examples soon.
Walk-on: As ever feel free to comment.