Monday 13 June 2011

Clarity vs Intensity

In my quest to find out about storytelling from all angles, I have been reading a couple of books about creating comics (as in graphic novels / cartoon strips not as in building a comedian from scratch). I'm not really much of a comic reader, but there are similarities between Comics and improv as I have mentioned in an earlier piece.

One thing that was very interesting in Making Comics (Scott McCloud, 2006) is the discussion of clarity vs intensity. Clarity is telling a story, keeping it understandable, letting the characters shine through. Intensity (in this context) is about making the actions exciting and urgent, the characters and events extreme. It is the "Pow! Zzappp! Zing!" that we think of when we think of superhero comics. In a way clarity is truth; and intensity is heightening (and exaggeration).

Short form is often all about intensity. All emotions are ramped up to 11 and characters are big and frequently superficial. Long form tends towards clarity. At least successful ones do. But actually, things are not so polar. A balance of the two is what is wanted, often tending towards one or the other. After all, you do want a little clarity in your big, shouty, animal-based characters scene. And we like to see great stories where there is heightened emotions and dramatic, exciting moments.

If the emotions are always extreme, this can actually make the story less interesting. Or it sets it in a specific genre where this is the case – soap opera, opera, melodrama, etc.

Usually a story will start off with people's emotions at their "normal" level, at a volume typical for their character, their actions perhaps even mundane. But there will be moments in that story when these things become heightened. And because you've started in a "normal" range, the audience can experience that heightening and care about it (as long as it comes from the events of the story).

Obviously characters can be "intense" as in brooding or unquestioningly loyal or bitter, etc, but this is not the form of intensity I'm referring to here. Although there is one form of character intensity that is problematic in storytelling.

We have all met people who live their emotional lives at full intensity (everything is either phenomenally awesome beyond compare or Earth-shatteringly awful without any hope of recovery). But how often are films about people like that? Not often, I think. Because they don't make for good stories. There's nowhere for them to go. The slightest thing (it seems to us) sends them to the pits of despair and then something equally trivial makes them inordinately happy. (This is a short form story arc.) We want our heroes driven into the pits of despair by a relentless barrage and it to be real despair where they question everything about their life. So that when they drag themselves back to the heights of salvation against all those odds, we applaud this achievement and are palpably relieved.

It is the moments of despair and the heights of victory that intensity is most useful (and at other key plot points too), but generally for the rest of the time, the story is told and the characters are expressed and the scenes played out with a clarity that keeps the audience involved and caring about what is going on.

Sunday 5 June 2011

Impro Thought of the Day: "it pays to consciously separate good instincts from bad habits"

from scottmccloud.com
"Every technique we use begins its life as a conscious process and, with luck, gradually becomes second nature. But not every technique works to our advantage in the long run and it pays to consciously separate good instincts from bad habits once in a while."
– Scott McCloud, Making Comics





Thursday 2 June 2011

Third Party

This week I've been pondering on whether talking about a 3rd person (who isn't in the scene) is an inherently bad thing. My conclusion is that it isn't. As long as the scene doesn't become about that person.

As I've said before, a scene should always be about the relationship between the characters IN the scene. We discourage rookie improvisers from talking about people outside the scene, because it usually means the scene just ends up being a discussion about someone who isn't there.

But once improvisers are of an intermediate level, they should be able to have a scene where it's not about the person (or thing) they are actually talking about. A scene inspired about the word ball, will probably feature a ball quite heavily, but the scene should not be about the ball. (Unless the ball is a one of the characters in the scene.)


I'm not saying you should frequently talk about people who are outside the scene, I'm just saying it's not necessarily bad. I don't think it's a hard and fast rule that you shouldn't do it and that if handled properly, there is no solid reason why not to.

One way it can be used is if both people in a scene have a different opinion about, or a different relationship to, the 3rd person, then you can see how different the characters in the scene are. It's a way of illustrating differences between the characters and thus highlighting their relationship.

It's also a way of illustrating character directly. One thing I have realised about people is that when one person is talking about another person, they often reveal more about themselves than they do about the person they are talking about.

Certainly in real life what people say about other people are generally not proven facts, but an impression, opinion or judgement of that person.

For example if A says B is irritating, what that really means is that A is irritated by B. It doesn't necessarily mean that B IS irritating. B might be a rival, an ex lover or very pleasant which grates at A's grumpiness.

Obviously in an improv context where simplicity is usually the best policy, it probably does mean X is irritating, but it doesn't have to be.

Not only this, but how A talks about B shows a lot of information about A's character: Is he diplomatic, gossipy, superior, sympathetic, admiring, judgemental?

I agree most of this could come out in reference to the scene partner (except, perhaps gossipy), but my point is that if treated in a similar way to objects, characters outside the scene can be mentioned, even discussed at length as long as the real subject of the scene is the bond between the characters who actually bothered to be in the scene.